Course Out line for Game Development in Unity

Prerequisites (Basic Programming Knowledge & OOP Concepts)

∴Installation , introduction and exploring of unity

  • Creating and Organization project
  • Unity interface and Layouts
  • Scene View
  • Game View
  • Project Window
  • Hierarchy Window
  • Inspector Window
  • Creating New Project
  • Creating New Scene
  • Working with Asset Bundles
  • Asset store and Standard Assets
  • Project Organization and Viewport and Navigation and panels
  • Creating and Transformation objects
  • Creating Prefabs and Reusing
  • Setting Up Player Character.
  • Game Objects and the Objects Inspector,Playmode
  • Tags and Layers
  • Material Meshes,shaders
  • Skyboxes
  • Sound System, ,Music Playing,Audio mixer and Effects in Game
  • Game Physics
  • Colliders types

∴ Animations and Characters in Unity

  • Animator
  • Character and Rigs
  • Animation Window
  • Creating New Animation
  • Animation Controller
  • Avatars Masks
  • Humanoid Avatars
  • Animation Transition
  • Event trigger and State Machine,
  • Character Animation and Avatars
  • Blend Trees
  • Character Rigging
  • Parameters and Condition
  • Animation layers
  • Complete Animation System of Game in Detail
  • Timeline
  • Cinemachine

∴ Unity Tips and Tricks

  • Profile
  • Rendering statics
  • Quality settings
  • Player settings
  • Light baking
  • Occuling Culling
  • Vertz and Tris
  • Fps rate
  • Batching
  • Draw calls
  • Optimization of Rendering Setting

Leave a Reply

Your email address will not be published. Required fields are marked *